Wii U confirmed to use a “modified” E6760 GPU

Recently, there have been numerous rumours going around claiming that the Wii U featured an embedded Radeon E6760 GPU.  I emailed them last week to verify these rumours and I can confirm that they are indeed true.

I’ve detailed specifications for this GPU below which you can also view at AMD’s site.

AMD Radeon™ E6760
GPU + memory, 37.5 mm x 37.5 mm BGA
TDP: 35W
Process Technology: 40 nm
Operating Frequency: 600 MHz
PCI Express® 2.1 (x1, x2, x4, x8, x16)
Shader Processing Units: 6 SIMD engines x 80 processing elements = 480 shaders
Floating Point Performance (single precision, peak): 576 GFLOPs
3D Mark Score: 5870
AMD App Acceleration, AMD Eyefinity & AMD HD3D technologies
DirectX® 11
Shader Model 5.0
OpenGL 4.1
AMD App Acceleration, OpenCL™ 1.18, DirectCompute 11
UVD3 for H.264, VC-1, MPEG-2, MPEG-4 part 2 decode
Operating Frequency (max): 800 MHz / 3.2 Gbps
Configuration, type: 128-bit wide, 1 GB, GDDR5, 51.2 GB/s

With a floating point performance of 576 GFLOPS, 480 shader units and DirectX 11 support, this GPU is quite a large step-up over current-generation consoles (360, PS3) and should competently allow for next-gen downports (from the PS4 or Nextbox). Frankly, I’m quite excited!

5 thoughts on “Wii U confirmed to use a “modified” E6760 GPU

  1. Pingback: Is the Wii U’s GPU an AMD E6760?

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