Presentable applets so far

This is a list of the more significant applets I've written since I started hacking Java in February 1996. The further down, the newer the applet.

Solitaire - a marble solitaire game. I made this after less than a week's experience of Java, but it still doesn't look entirely amateurish.
Mastermind - the board game Mastermind with you against the computer. Feels a little more "stable" and professional than the solitaire game, at least to me. Its creation was motivated by the desire to try out custom colors and polygons.
Rubik Unbound - Rubik's Cube in full 3D. Very tricky to make. Inspired by Sun's rotatable wireframe cube demo applet and Michael Schubart's early Rubik's Cube version. (An interesting modification of this applet was recently created by Lars Petrus to be used for educational purposes on his Solving Rubik's Cube for Speed page.)
A Light Snack - the fly-eating frog decoration on my main page. This was a test of threads and animation.
Iceblox - my first "real" computer game in Java. I stole most of the ideas from a popular early eighties arcade game called "Pengo". Fairly enjoyable, though somewhat sluggish.
Blue Notes - a Java melody editor. It's nowhere near as powerful as today's average commercial software, but I hadn't seen anyone else doing this with Java before, so I decided to give it a try.
Warp - an action game that would have been typical of the late eighties. You don't need intelligence to play this, and it won't help. It's tough (especially on sluggish Sun machines) but try to get to at least the second level, so you can catch a glimpse of the bazooka birds. On level four you'll find out what I think about all those Tetris clones that are currently flooding the web ...
Don's Dugout - the classic game Dig Dug, respectlessly adapted to the '90s. Fans of Iceblox will probably dig this one too.
Autocrazy - a puzzle-type game where you have to get your car out of the parking lot within a limited number of moves. It's not my usual type of game. I originally wrote this on request for a software company, but they left and never paid me for it, so I might as well include it here with the rest of my applets. Now it's sold, however, but to a different company. (Note: This game was formerly known as "Car Jam". Look for details on the documentation pages.)
3D-Blox - a sequel to Iceblox. Totally 3D, but with a slightly different gameplay. It has some puzzle-like elements. Help the penguin collect the golden coins and unlock the door to the next level. Key-activated crystal blocks will give you access to places you otherwise couldn't reach.
Rainbow Notes - a polyphonic melody editor. This is an improvement over Blue Notes in quite a few ways. Create melodies and custom sound shapes and include the results in your own applets at minimal storage cost and relatively short download time.
Cross Section - a platform game with a twist. Some people may recognize this as inspired by the semi-classic Nebulus from 1987. It comes with a level editor and a few tips for wannabe Java game developers.
Adios, Amoebas! - a generic and somewhat technically primitive action game. Crush and shoot amoebas on an ever-changing playing field.
Warp 1.5 - an improved version of my game Warp. This game has the look and feel I originally wanted to create. If the graphics on level 1 don't make you drool, those on level 2 will.
Urbanoids - a 4-way scrolling arcade adventure and part strategy game. Now it includes an extra version for some Windows browsers with defective graphics routines that used to mess up the background.
15 Puzzle - everybody has written one, so why shouldn't I? Though not exactly a technological breakthrough, this auto-solving version is pretty good for something that's been done to death.
Cluster - a 3D tic-tac-toe applet that will never be finished, due to a logical flaw. I'm putting it here to get some feedback on whether the basic concept and user interface are worth another try, or if I should just scrap the whole idea.

Copying and borrowing

A lot of people have been asking me for permission to copy my applets to their own pages. To save some time, I'll give my standard response below.

You can copy whatever applet you want from here (with the exception of 3D-Blox, Autocrazy/Car Jam and Adios, Amoebas! which I have sold and no longer own the rights to) as long as you make sure to include my name and a link to my homepage. Apart from that, you may regard these programs as freeware. However, if you intend to use the applet for commercial purposes (books, CDs, sponsored sites, etc.) I want to be notified in advance.

Please note that I don't have enough spare time to teach people the basics of downloading and installing Java applets. And don't ask for emailed copies of my creations. Such requests will be turned down. Apart from each applet having a list of ingredients (including source code), I've set up a perfectly good download page you can get what you need from.