|
Presentable applets so far
|
|
This is a list of the more significant applets I've written since I
started hacking Java in February 1996. The further down, the newer the
applet.
|
Solitaire - a marble
solitaire game. I made this after less than a week's experience of Java, but
it still doesn't look entirely amateurish.
|
|
Mastermind - the board game
Mastermind with you against the computer. Feels a little more "stable"
and professional than the solitaire game, at least to me. Its creation
was motivated by the desire to try out custom colors and polygons.
|
|
Rubik Unbound - Rubik's Cube in full
3D. Very tricky to make. Inspired by Sun's rotatable
wireframe cube demo applet and Michael Schubart's early
Rubik's Cube version.
(An interesting modification of this applet was recently created by
Lars Petrus to be used for educational purposes on his
Solving
Rubik's Cube for Speed page.)
|
|
A Light Snack - the fly-eating
frog decoration on my main page. This was a test
of threads and animation.
|
|
Iceblox - my first "real"
computer game in Java. I stole most of the ideas from a popular early eighties
arcade game called "Pengo". Fairly enjoyable, though somewhat
sluggish.
|
|
Blue Notes - a Java
melody editor. It's nowhere near as powerful as today's average commercial
software, but I hadn't seen anyone else doing this with Java before, so
I decided to give it a try.
|
|
Warp - an action game that would
have been typical of the late eighties. You don't need intelligence to
play this, and it won't help. It's tough (especially on sluggish Sun
machines) but try to get to at least the second level, so you
can catch a glimpse of the bazooka birds. On level four you'll find
out what I think about all those Tetris clones that are currently
flooding the web ...
|
|
Don's Dugout - the classic game
Dig Dug, respectlessly adapted to the '90s. Fans of Iceblox will
probably dig this one too.
|
|
Autocrazy - a puzzle-type game
where you have to get your car out of the parking lot within a limited
number of moves. It's not my usual type of game. I originally wrote this
on request for a software company, but they left and never paid me for it,
so I might as well include it here with the rest of my applets. Now
it's sold, however, but to a different company. (Note: This game was
formerly known as "Car Jam". Look for details on the documentation pages.)
|
|
3D-Blox - a sequel to Iceblox.
Totally 3D, but with a slightly different gameplay. It has some puzzle-like
elements. Help the penguin collect the golden coins and unlock the door to
the next level. Key-activated crystal blocks will give you access to
places you otherwise couldn't reach.
|
|
Rainbow Notes - a polyphonic
melody editor. This is an improvement over Blue
Notes in quite a few ways. Create melodies and custom sound shapes
and include the results in your own applets at minimal storage cost and
relatively short download time.
|
|
Cross Section - a platform
game with a twist. Some people may recognize this as inspired by the
semi-classic Nebulus from 1987. It comes with a level editor and
a few tips for wannabe Java game developers.
|
|
Adios, Amoebas! - a generic
and somewhat technically primitive action game. Crush and shoot amoebas
on an ever-changing playing field.
|
|
Warp 1.5 - an improved
version of my game Warp. This game has the look and feel I originally wanted
to create. If the graphics on level 1 don't make you drool,
those on level 2 will.
|
|
Urbanoids - a 4-way scrolling
arcade adventure and part strategy game. Now it includes an extra version
for some Windows browsers with defective graphics routines that used to
mess up the background.
|
|
15 Puzzle - everybody has written one,
so why shouldn't I? Though not exactly a technological breakthrough, this
auto-solving version is pretty good for something that's been done to death.
|
|
Cluster - a 3D tic-tac-toe applet that
will never be finished, due to a logical flaw. I'm putting it here to
get some feedback on whether the basic concept and user interface are
worth another try, or if I should just scrap the whole idea.
|
|
Copying and borrowing
|
|
A lot of people have been asking me for permission to copy my applets to
their own pages. To save some time, I'll give my standard response below.
You can copy whatever applet you want from here (with the exception of
3D-Blox, Autocrazy/Car Jam and Adios, Amoebas! which I have sold and no longer
own the rights to) as long as you make sure
to include my name and a link to my
homepage. Apart from that, you may regard these programs as
freeware. However, if you intend to use the applet for commercial
purposes (books, CDs, sponsored sites, etc.) I want to be notified in
advance.
Please note that I don't have enough spare time to teach people
the basics of downloading and installing Java applets. And don't ask
for emailed copies of my creations. Such requests will be turned down.
Apart from each applet having a list of ingredients (including source
code), I've set up a perfectly good
download page
you can get what you need from.
|